A Rail Gun operates by making use of the Lorentz force created on a moving armature. The gun consists of two parallel rails electrically connected via an armature which holds the projectile. Current from the power source is sent down one rail, across the armature, and then down through the other rail back to the power source. This current flow creates a magnetic field around the armature, generating a propulsive force which slides it down the rails.
With large currents, railguns have the ability to produce great accelerations and thus high muzzle velocities, without the hazards of chemical explosive charges used in conventional guns. This reduces the vulnerability of the ship to damage, as there are no magazines, only shell rooms, and the shells themselves may not contain a burster. The hypersonic velocities generated give the projectiles large kinetic energies, long range, and short flight times.
BAE Systems won a contract to deliver a 32 megajoule lab launcher in June 2007 to the Office of Naval Research (ONR) Electromagnetic Launch Facility, located in Virginia at the Naval Surface Warfare Centerís Dahlgren Division Laboratory. On 31 January 2008, test firing began with this launcher. The railgun was fired at 10.64MJ (megajoules) and the 7 lbs. (3.2 kg) test slug projectile attained a muzzle velocity of 8,268 fps (2,520 mps). A newer launcher is now under construction that will allow multiple shots and energies approaching 30MJ.
Proposed Rail Gun Operation
|Ship Class Used On||DD(X)|
|Date Of Design||N/A|
|Date In Service||2020+|
|Gun Length oa||about 394 in (10.000 m)|
|Rate Of Fire
|6 to 12 rounds per minute|
|Note: The very nature of a Rail Gun means that it generates huge amounts of heat. Dissipating this heat will affect the rate of fire as well as the composition of the gun barrel. Some proposals see pumping liquid nitrogen through channels in the gun barrel and perhaps through the compensated pulse alternators as well. It should also be recognized that the friction generated by the armature as it travels at hypersonic velocities down the gun barrel will not be trivial and that the passing of large amounts of current through the armature will also be a significant contributor to heat build up.|
|Weight of Complete Round||Saboted Kinetic Energy (KE) Round:
44 lbs. (20 kg)
Saboted Shrapnel Round: 44 lbs. (20 kg)
Saboted HE Round: 44 lbs. (20 kg)
|Projectile Types and Weights||KE: 33 lbs. (15 kg)
(see Notes 1 and 2)
|KE and Shrapnel Rounds: None
|Projectile Length||about 30 in (76.2 cm)|
(see Note 3)
|None (Electromagnetic Propulsion)|
|Muzzle Velocity||8,200 fps (2,500 mps)|
|Approximate Barrel Life||N/A|
|Ammunition stowage per gun
(see Note 4)
1) Shrapnel round would contain up to 10,000 tungsten cubes. These would be dispersed moments before impact and could disable AFV as well as ground troops.
2) As the KE projectile has very high impact velocities, the kinetic energy of a solid projectile is considered to be more than sufficient to destroy most targets, including hardened bunkers. For that reason, having a burster is not seen as necessary. This reduces the cost and complexity of the projectile, as it is effectively just a solid bullet needing only a GPS/Inertial guidance package that can withstand the high acceleration force generated as the round travels down the gun barrel, estimated to be about 40g. Testing by the US Army has demonstrated that the technology to build such a hardened guidance package already exists. As a result, the cost of each projectile is significantly lower than that of ERGM or LRLAP and was estimated in 2004 as being about $10,000 per round. However, this high-velocity may also mean that attacking reverse-slope targets with a Rail Gun projectile will be more difficult than with conventional weapons.
3) One study estimated that generating enough energy to propel one round using compensated pulse alternators would take the equivalent of 3 gallons (11 liters) of fuel oil.
4) As there are no propellant canisters and the volume needed for the compensated pulse alternators is relatively small, the volume normally used for storing propellant canisters can instead be used to store additional projectiles. As the projectiles themselves are significantly smaller than other long-range types such as ERGM or LRLAP, this again results in being able to store more Rail Gun projectiles in the same-size shell room. As a result of these factors, a Rail Gun ship should be able to carry perhaps two to three times as many projectiles as can a conventionally-armed warship.
5) Breech energy would be about 150 megajoules with the muzzle energy of the saboted round being about 63 megajoules.
6) Estimated Time of Flight for an MV of
8,200 fps (2,500 mps):
|Maximum with 20 MJ Railgun||About 50 nm ( km)|
|Maximum with 32 MJ Railgun||About 110 nm ( kg)|
|Weight||Using Pulsed Alternators: 74,120 lbs. (33,600 kg)|
|Elevation||About -5 / +70 degrees|
1) All moving components are electrically driven.
2) A Rail Gun firing at 12 rounds per minute is estimated to require 30 MW of power.
3) Weights are based upon replacing an AGS mounting on a DD(X) destroyer with a 10 m Rail Gun installation.
15 February 2008 - Benchmark
02 February 2014 - Corrected power requirements
14 June 2014 - Minor additions, added data source